I love the film Groundhog Day.
The whole concept of being able to repeat a day, or a moment in time over and over again, learning and tweaking your actions and behaviour to get better and better, or wiser and wiser each time, is something that fascinates me.
I think the way that Phil Connors (Bill Murray) uses the time he has to meticulously tailor the situation to get to the end result he wants is absorbing and hugely satisfying to watch. The way he knows what is going to happen though experience and learning is comical and expertly done by the directors.
But equally, I find the way that he also uses the time to do the bizarre things, the ridiculous things, the dangerous things, morbid things and the positively evil things is where the magic of Groundhog Day shows itself - summing up what the human mind can do when there are no real consequences. Bill Murray isn't my favourite actor, but in this film he is perfection.
I watched another film, Source Code, this week. Although not a comedy, it has a lot in common with Groundhog Day with the theme of exploiting time shifts, and again I really loved it.
And although Source Code shows the character going 'off topic' (or off mission in this case) and using the opportunity to do something different, the crux of the film is about learning from mistakes & rashness, taking more advantage of time, building progress bit-by-bit to finally change the outcome of the future for the better.
And, as a bonus, Michelle Monaghan in Source Code is significantly fitter than Andie MacDowell !
Shortly after watching Source Code, it then struck me - these films are just like videogames.
Whether a platformer like Mario, ESWAT or Super Meat Boy, a scrolling fighter like Double Dragon or Streets of Rage, a shooter like R-Type or Afterburner Climax, driving games like Stuntman or maybe an action/adventure game like Dark Souls or Call of Duty, a whole host of games are based on patterns of play, on learning based progression - getting better and better through knowing what is going to happen - before it happens. I remember playing Virtua Cop so much that I knew exactly where each of the enemies was going to come from - but it made thing no less fun.
But this is combined with the similarities to open world adventures like Shenmue, GTA4 or Fallout 3 where the joys of experimenting interfere playfully with your main focus. Is it really the best use of time to play on an Outrun arcade machine for hours when you should be hunting down the killer or your father??? No, but when there isn't really an consequence, who cares!
Showing posts with label Virtua Cop. Show all posts
Showing posts with label Virtua Cop. Show all posts
Tuesday, 11 September 2012
Friday, 18 February 2011
HDTV killed the Lightgun star
In one of my sudden game cravings, I am currently hankering to play Virtua Cop at home on the Saturn.

I could re-purchase a Sega Saturn and Virtua Cop with a gun in my local retro games store, GameZone (Tunstall, Stoke on Trent - have a look in if you're passing!) for a few quid, but there is obviously one massive problem that I've completely forgotten about - lightguns simply do not work on HD televisions.
I'm struggling to think of any other entire genre of videogame that has become extinct in its known state since the introduction of technology. For me at least, the times of pointing a bright blue or pink gun at the screen while being guided around a port full of Reservoir Dogs wannabes are gone. I suppose I could drag out the old chunky CRT television, now relegated to upstairs, for a play but I really can't be arsed for one game. I might have liked to play Operation Wolf too...
While not everyone has a HDTV, its only a matter of time before people will find it impossible to play Virtua Cop on the Saturn. Sad days indeed. I'm aware that the Wii has a fair few gun games available for it, using the new technology, but we all know its not the same without the proper guns. Fuck!
So, goodbye Virtua Cop - you made my arms ache but were a hell of a lot of fun to play - maybe I'll see you again in some form on XBLA when developers making games for Kinect realise what is possible??

I could re-purchase a Sega Saturn and Virtua Cop with a gun in my local retro games store, GameZone (Tunstall, Stoke on Trent - have a look in if you're passing!) for a few quid, but there is obviously one massive problem that I've completely forgotten about - lightguns simply do not work on HD televisions.
I'm struggling to think of any other entire genre of videogame that has become extinct in its known state since the introduction of technology. For me at least, the times of pointing a bright blue or pink gun at the screen while being guided around a port full of Reservoir Dogs wannabes are gone. I suppose I could drag out the old chunky CRT television, now relegated to upstairs, for a play but I really can't be arsed for one game. I might have liked to play Operation Wolf too...
While not everyone has a HDTV, its only a matter of time before people will find it impossible to play Virtua Cop on the Saturn. Sad days indeed. I'm aware that the Wii has a fair few gun games available for it, using the new technology, but we all know its not the same without the proper guns. Fuck!
So, goodbye Virtua Cop - you made my arms ache but were a hell of a lot of fun to play - maybe I'll see you again in some form on XBLA when developers making games for Kinect realise what is possible??
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