Showing posts with label Golden Axe. Show all posts
Showing posts with label Golden Axe. Show all posts

Thursday, 23 May 2013

A Different Perspective

Some games I've owned over the years have been played to death.  Whether it is playing Golden Axe or Streets of Rage so many times that I practically know where the enemies are going to appear from, or driving the roads of Outrun 2 until the scenery itself doesn't amaze any more, it can get to a point where you start looking for challenges.

For driving games there is the Time Trial mode - an easy side step that is great for beating your own time and a chance to see how you stack up vs the world with online leaderboards.

For the likes of Streets of Rage, maybe try to see how far I get with only one life?  Maybe put it on hardest difficulty too?

But maybe the answer is more subtle than self made mini challenges.  Is there a way of giving the existing main part of the games a new lease of life?

A game like Spelunky is an interesting concept.  A game that is different every time, with randomly generated level layout and content.  That's fine, but I've always thought that a lot of the magic of games is that you CAN master them if you choose so you DO know every corner or wave of enemies off by heart.

Strangely enough, it was playing FIFA 13 that made me think most.  I play a lot of FIFA, but even when playing online there is a big element of boredom.  Its why the annual updates are welcomed with open arms -   its very easy to get stuck in patterns of play, and the new game that rolls over the hill every August brings a freshness (albeit only slight, in reality).



On a football game, or most sports games maybe, its easier to get to this point, because its too easy to stick with what works reasonably well, as opposed to getting inspiration to do things better and differently each time.  This is different to, say, a 1-on-1 fighting game as you learn quickly to try different things for different enemies if you keep getting battered.

So it came down to one simple yet major change - the camera angle.

Just changing the camera angle from the default 'Tele' setting that defines the FIFA standard, year-in year-out, to a zoomed in Dynamic setting makes a world of difference.

It becomes a new game.  Goals become more satisfying, its closer in, more defined in colour & detail, more real.  Its the same old game that can be played in the same kind of way - but now its had a wash, a beer & a shave of its balls and is ready to go again.

In essence, this is the case for a few other game types.  Changing the camera from a classic chase to in-car or on-bonnet viewpoint on any driving game makes you learn a whole new way of driving - but its still the same courses & tracks.




Also makes me wonder and remember back to when DVD's used to boast about films that have been shot in different camera angles, and how you could choose from each one.  It never really took off.  And besides - a film directed in a particular way with particular camera angles builds its character - like anything from John Woo or Tarantino.

But would there be a benefit for any particular action film to be watched at a different set of camera angles?  Would it give the film a fresh ball shave too??


Friday, 4 March 2011

The wonders of XBLA: Scott Pilgrim vs The World

Thought I'd just share some of my recent discoveries on XBLA. I've never, until now, been completely up to speed with new lauches on XBLA marketplace. But having now made some attempts to unearth some new games for the collection I've come accross a few that have really impressed me. Note my previous post "Demo Generosity" - I haven't actually downloaded any of the full games yet... anyway - here we are...

Scott Pilgrim vs The World (800 points)


I'm a big fan of scrolling beat 'em ups. Streets of Rage 1 & 2 are amongst my favourite games of all time. Aside from SOR2, there are a fair few other games in this genre on XBLA such as X-Men, Golden Axe & TMNT 1989 Arcade.

Until today I've never looked into Scott Pilgrim the game and what is was all about. I've not got round to seeing the film let alone the original comics. Shame on me - should have guessed that it would be a scrolling fighter really.

It seems to be a really neat game - a lot of character & charm with clever little details and a strong moves list. There are a ton of available weapons to swipe, throw & kick including the typical baseball bats, bottles etc but also things like dustbins, basketballs & even snowballs. Downed enemies can be picked up and used as weapons themselves - caving in the head of a bad guy with his own buddy before lobbing him over towards another certainly raises a smile.

Its a really neat looking game with an art style to match the film & comics. Everything feels very snappy too - combos can be easily strung together and juggling is possible. Its fun to play and empowering - you feel you can defeat the bad guys in different ways each time just for the sake of it - a really important factor in any side scroller if you want to feel a bit flash.

Such a lot of other good things about it - anyone with half an interest in retro scrollers should give the trial a whirl. I'm not making a habit of downloading much at all nowadays - so I guess the best praise I can say it is a 'will probably download' for me.

Demo Generosity

I've been spending a lot of time recently in scouring the huge but still badly organised Xbox Live Arcade back-catalogue in the hunt for those hidden gems.

Downloading trial versions has unearthed a wide variety of generosity from the developers - and it makes me wonder whether there are other people like me who are quite happy to just fill time being utterly cheap & scummy with just playing the free demos of XBLA, Indie and full price games?

I would say my gameplaying time is approx 2 hours a day max - aside from a lengthy play of Fifa I'm milling around my XBLA & full game demo collection each night playing a bit of each - a blast on TMNT Arcade here, a bit of Golden Axe there, a whirl on Scrap Metal, a race on NFS:Shift or Days of Thunder Arcade... you get the picture. I mean, you get practically half the game on the Golden Axe trial.


While I'm tempted to shell out a bit to download or buy the full games, I'm wondering if there really is any point? Am I really going to get significantly more enjoyment for the short time I'm playing them by getting the full game? Could I actually get by never purchasing another game again (at least for a short while) and just skimp off the generosity of developers & Microsoft?

For Indie game developers in particular, the availability of a free demo and how to judge its length & content must be a struggle. Out of curiosity I downloaded a game called Toddler Tantrum off the Indie marketplace - it is apparently designed for toddlers to play, pressing buttons on the pad to make very simple coloured smiley face shapes to appear on screen. Being a parent of a toddler myself, I tested the free trial on her, and she was actually quite taken by it. Unfortunately for the developer, the demo just never seemed to finish. Two minutes was all it was going to occupy any toddler for, so the trial did the job. Why the hell I'd download the full game... I have no idea. The fact I have took the decision to occupy my daughter with the Xbox is bad enough as it is. Next stop: putting the DVD of Hostel on next to keep her entertained...