Wednesday, 27 April 2011

Shining back

First post in AGES.... but I've just read some news that got me interested for once.

One of my favourite game brands is due to make a return - with Sega announcing that a new game is in development in the Shining RPG series - woohoo!

I owe a lot of my childhood development to Shining Force 2. I was absolutely hooked into its magical lands, set of characters, turn-based overhead grid-based battle system & quirky script back in the days of 1994, when I was the age of 13. And while it was nothing new, I also loved the way the developers used different tones to represent each character's voices during conversations - from the deep, low hum of the giants to the shrill chirps of the fairies.



The key to Shining Force 2 (and its prequel, which I only got to play many years later on the Sega Megadrive retro collection) was how user-friendly it was when compared to most other turn-based RPGs of its age. The tactical RPG genre, particularly on the MegsDrive, usually meant daunting menus, stat overload & overly serious style, but everything from the excellent quick menu system to the dramatic battle visuals made Shining Force 2 stand out. It had a lot of charm, great music, intruiging story & exciting cinematics. Who can forget the quick escape in the boat from the earthquake that destroys your hometown

The game also introduced me to the concept of levelling up. Often a chore, levelling up was nothing less than fascinating on Shining Force as the satisfaction of eventually reaching level 20 for each of your squad of characters - and therefore having the ability to 'promote' them to an entirely more kick-ass version of themselves - was always the reward, let alone the ongoing treats of surprising new spells or spell upgrades. You could even promote them to an alternative class if you had collected a secret item - tough decisions!

Anyhow - great news about the return. Though it will only be good if there are loads of centaurs in it like normal.

Tuesday, 5 April 2011

Need for Speed - from chav to fun

Blindly, I've grown up to despise everything about the Need for Speed brand.

Even though I never played the earlier games and only ever played NFS: Underground a couple of times back in 2003, I was a driving game snob and rejected its dirty chavvyness in favour of the likes of PGR 2 and Burnout 2. All this car tuning didn't appeal at all and I always thought it was one of the starting points to driving games turning shit.

This hatred continued all through the next few games despite not playing them - Underground 2, Most Wanted, Carbon, Pro Street & Undercover & even Shift - but it was through belatedly playing a demo of Most Wanted on the Xbox 360 that made me realise what I was potentially missing out on.

The open-world style and trashy yet compelling 'rival' plotline gave me a real change of style from the likes of Forza 2 & PGR3. It was like playing a combination of Road Rash, Chase HQ & Burnout 2 again, and it was genuinely fun. Maybe I was just getting old, but the lack of realism in the handling model just didn't seem so important. At this point, I was also enjoying the likes of DiRT & Outrun: Coast to Coast so very much into arcade handling over realism.



This brings me on to discovering NFS: Shift. As mentioned, I had completely ignored this on it's release, but my love for Most Wanted made me curious to play it. I had read it was a more accessible version of a realistic driving sim, which is great as I always find the likes of Gran Turismo & Forza very dull and too technical. Hot Pursuit is great fun too - again, very retro in style and pure arcade racing. Would have bought it if I wasn't so mean with money.

I bought Shift the other day (on the lauch date of Shift 2, ironically) for £4.99, and its great. The Need for Speed brand is my friend now. I guess you could say I'm just like many gamers out there - someone who wants to like racing sims but who is far more interested in the arcade style - so NFS Shift is positioned very well and ticks a lot of boxes.

All this makes the developer's decision to put the Need For Speed branding on the back seat for the release of Shift 2. It seems they are trying to attract fans of other realistic sim titles, leaving the like sof Hot Pursuit for the mainstream, but surely the more financially attractive market is people like me who see the Need for Speed brand as a signal of accessibility?? As good as the ratings are for Shift 2, I suspect its sales figures are going to be underwhelming as serious racing gamers don't think it matches the technicality of their favourites and the casual gamers think it is just another boring driving sim.

Need for Speed: Train Simulator anyone??

(For the record, I still think that Underground 1 & 2, Carbon, Undercover & Pro Street are a bag of shit.)